Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Dr. Mundo
Defeat
Ranked Solo/Duo · 80 days ago
4 / 7 / 3
K / D / A
53.8%
Kill participation
895.3
Damage / min
8,411g
357.4 gold / min
20
9 placed · 0 cleared
154
6.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKojima#ゲツヨウビ
Dr. Mundo · Top
4 / 7 / 3
53.8% KP
21,069
29.3% share
8,411g
154 CS · 6.5/m
ViceSócioDiretor#Sócio
Bel'Veth · Jungle
0 / 7 / 5
38.5% KP
8,386
11.7% share
8,919g
184 CS · 7.8/m
Rora ツ#Au ra
Aurora · Mid
6 / 8 / 2
61.5% KP
18,374
25.6% share
10,363g
165 CS · 7/m
Meridius#1268
Vel'Koz · ADC
2 / 8 / 2
30.8% KP
16,212
22.6% share
8,837g
172 CS · 7.3/m
saikikusuo#2706
Leona · Support
1 / 11 / 5
46.2% KP
7,802
10.9% share
5,824g
19 CS · 0.8/m
Red side
VictoryVeradux#Shen
Shen · Top
12 / 3 / 11
56.1% KP
33,253
28.1% share
12,789g
173 CS · 7.4/m
Robertin de Kayn#Kayn
Kindred · Jungle
8 / 2 / 15
56.1% KP
25,011
21.2% share
13,311g
185 CS · 7.9/m
guK#nbs
Xerath · Mid
5 / 2 / 13
43.9% KP
24,790
21% share
10,565g
190 CS · 8.1/m
Punmkie#Sleep
Syndra · ADC
11 / 2 / 6
41.5% KP
18,097
15.3% share
13,517g
197 CS · 8.4/m
Gabriel Bacteria#Zero
Pantheon · Support
5 / 4 / 14
46.3% KP
17,063
14.4% share
8,898g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
