Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 80 days ago
5 / 7 / 7
K / D / A
42.9%
Kill participation
730.8
Damage / min
12,663g
441.5 gold / min
35
15 placed · 8 cleared
244
8.5 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatA Dangerous Lyfe#ADL1
Corki · Top
8 / 9 / 3
39.3% KP
26,588
22.9% share
13,606g
262 CS · 9.1/m
spyderrulezz#BR30
Jayce · Jungle
4 / 5 / 2
21.4% KP
21,794
18.8% share
14,072g
242 CS · 8.4/m
nicklink#12345
Jax · Mid
8 / 8 / 2
35.7% KP
25,314
21.8% share
12,580g
193 CS · 6.7/m
Kojima#ゲツヨウビ
Viktor · ADC
5 / 7 / 7
42.9% KP
20,961
18.1% share
12,663g
244 CS · 8.5/m
Last Continuum#Kyros
Ekko · Support
3 / 16 / 13
57.1% KP
21,456
18.5% share
9,457g
27 CS · 0.9/m
Red side
Victoryduzão gangplank#china
Gangplank · Top
9 / 10 / 10
42.2% KP
23,879
20.3% share
11,882g
149 CS · 5.2/m
Leba#nvm
Lee Sin · Jungle
11 / 5 / 13
53.3% KP
25,560
21.7% share
13,557g
184 CS · 6.4/m
TWTV RagZark#RAG
Singed · Mid
7 / 5 / 13
44.4% KP
18,320
15.5% share
12,076g
218 CS · 7.6/m
Valey#Lux
Lux · ADC
10 / 6 / 19
64.4% KP
25,446
21.6% share
16,102g
265 CS · 9.2/m
Nutshell#123
Senna · Support
8 / 2 / 27
77.8% KP
24,711
21% share
13,379g
88 CS · 3.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
