Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 80 days ago
2 / 8 / 17
K / D / A
82.6%
Kill participation
310.4
Damage / min
6,758g
288.2 gold / min
75
29 placed · 6 cleared
15
0.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS NEXT TOPKING#crown
Gnar · Top
4 / 11 / 10
60.9% KP
17,826
27.3% share
8,553g
138 CS · 5.9/m
dodadodadodadoda#doda
Ambessa · Jungle
7 / 7 / 6
56.5% KP
17,148
26.2% share
11,111g
169 CS · 7.2/m
lngshot#lotus
Twisted Fate · Mid
4 / 3 / 6
43.5% KP
11,190
17.1% share
8,967g
164 CS · 7/m
Humi#iwnl
Yunara · ADC
6 / 6 / 2
34.8% KP
11,957
18.3% share
11,584g
185 CS · 7.9/m
Kojima#ゲツヨウビ
Rell · Support
2 / 8 / 17
82.6% KP
7,280
11.1% share
6,758g
15 CS · 0.6/m
Red side
VictoryDessendre Canvas#verso
Tristana · Top
6 / 6 / 10
45.7% KP
18,200
20.2% share
10,535g
156 CS · 6.7/m
ray peat#0511
Talon · Jungle
4 / 5 / 16
57.1% KP
13,862
15.4% share
11,892g
217 CS · 9.3/m
Izuna Drop#ninpo
Aphelios · Mid
11 / 3 / 6
48.6% KP
20,958
23.3% share
15,449g
207 CS · 8.8/m
Valey#Lux
Lux · ADC
5 / 2 / 13
51.4% KP
20,823
23.2% share
12,346g
215 CS · 9.2/m
guigs#00000
Pantheon · Support
9 / 7 / 15
68.6% KP
16,072
17.9% share
10,321g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
