Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 79 days ago
7 / 5 / 18
K / D / A
53.2%
Kill participation
853
Damage / min
14,953g
567.8 gold / min
21
8 placed · 2 cleared
236
9 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhundrdsilentways#wiken
Rumble · Top
8 / 2 / 16
51.1% KP
26,329
22.9% share
12,569g
197 CS · 7.5/m
TheLastRush#KR01
Lee Sin · Jungle
19 / 9 / 11
63.8% KP
24,593
21.4% share
15,450g
187 CS · 7.1/m
Pedredu#plate
Akshan · Mid
6 / 7 / 12
38.3% KP
24,322
21.1% share
11,494g
172 CS · 6.5/m
Kojima#ゲツヨウビ
Jhin · ADC
7 / 5 / 18
53.2% KP
22,463
19.5% share
14,953g
236 CS · 9/m
ivaD#levis
Pyke · Support
7 / 7 / 19
55.3% KP
17,469
15.2% share
9,731g
31 CS · 1.2/m
Red side
Defeatgabriel darius#bus
Darius · Top
3 / 7 / 6
30% KP
12,034
14.3% share
10,832g
205 CS · 7.8/m
flashy ways#sss
Jarvan IV · Jungle
3 / 9 / 17
66.7% KP
14,744
17.6% share
11,270g
174 CS · 6.6/m
lolololololololo#valeu
Locke · Mid
15 / 6 / 5
66.7% KP
31,007
36.9% share
16,174g
224 CS · 8.5/m
yu98uyyu89#89uy
Twitch · ADC
7 / 13 / 6
43.3% KP
14,157
16.9% share
11,016g
142 CS · 5.4/m
guigs#00000
Pantheon · Support
2 / 12 / 17
63.3% KP
12,046
14.3% share
8,854g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
