Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 78 days ago
13 / 7 / 12
K / D / A
58.1%
Kill participation
1,224.7
Damage / min
20,475g
521.9 gold / min
29
13 placed · 5 cleared
291
7.4 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
0
Inhibitors
0
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVioletEvergarden#HMMR
Jax · Top
1 / 17 / 7
23.5% KP
18,766
12.9% share
15,153g
218 CS · 5.6/m
potato the cat#envy
Sylas · Jungle
11 / 8 / 9
58.8% KP
41,314
28.4% share
17,492g
263 CS · 6.7/m
Beemo#Dminó
Lux · Mid
9 / 3 / 11
58.8% KP
40,870
28.1% share
16,631g
288 CS · 7.3/m
PszNiinimSlendo#brtt
Draven · ADC
11 / 10 / 8
55.9% KP
34,709
23.9% share
19,605g
296 CS · 7.5/m
switchblades#vicsk
Janna · Support
2 / 5 / 21
67.6% KP
9,687
6.7% share
12,329g
43 CS · 1.1/m
Red side
VictoryBAAAAAAAAAAANKAI#banko
Akali · Top
14 / 6 / 6
46.5% KP
46,795
26.7% share
15,937g
254 CS · 6.5/m
Dark Harvest#aldbr
Xin Zhao · Jungle
6 / 3 / 15
48.8% KP
26,925
15.3% share
17,003g
273 CS · 7/m
ykv#BRA1
Yasuo · Mid
4 / 7 / 14
41.9% KP
32,914
18.8% share
17,416g
361 CS · 9.2/m
Kojima#ゲツヨウビ
Varus · ADC
13 / 7 / 12
58.1% KP
48,048
27.4% share
20,475g
291 CS · 7.4/m
이민규 peach#2000
Pyke · Support
6 / 11 / 23
67.4% KP
20,734
11.8% share
13,637g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
