Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 77 days ago
4 / 6 / 30
K / D / A
85%
Kill participation
446
Damage / min
9,114g
381.6 gold / min
85
30 placed · 11 cleared
20
0.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathan ni#01njz
Olaf · Top
5 / 12 / 7
60% KP
13,916
18% share
9,245g
123 CS · 5.2/m
Leba#nvm
Nocturne · Jungle
8 / 10 / 10
90% KP
24,683
31.9% share
12,005g
149 CS · 6.2/m
TictaczileanFAKE#157
Zilean · Mid
2 / 4 / 8
50% KP
13,366
17.3% share
7,671g
145 CS · 6.1/m
Joma Haerin#NewJ
Aurelion Sol · ADC
2 / 4 / 8
50% KP
12,388
16% share
8,824g
175 CS · 7.3/m
wilian bosta#br1
Sylas · Support
3 / 10 / 6
45% KP
12,940
16.7% share
7,194g
25 CS · 1/m
Red side
VictoryOdysseus#Tróia
Trundle · Top
17 / 3 / 11
70% KP
31,214
33.5% share
15,808g
180 CS · 7.5/m
Genos#BIG
Naafiri · Jungle
8 / 3 / 12
50% KP
15,020
16.1% share
11,420g
164 CS · 6.9/m
Hitsu#24k
Locke · Mid
6 / 4 / 17
57.5% KP
18,831
20.2% share
9,919g
147 CS · 6.2/m
Kraad#Kraad
Veigar · ADC
5 / 4 / 5
25% KP
17,543
18.8% share
12,518g
211 CS · 8.8/m
Kojima#ゲツヨウビ
Rell · Support
4 / 6 / 30
85% KP
10,652
11.4% share
9,114g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
