Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 77 days ago
7 / 5 / 12
K / D / A
48.7%
Kill participation
1,197.2
Damage / min
14,938g
517.2 gold / min
23
12 placed · 4 cleared
248
8.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYaannn#br1
Aatrox · Top
0 / 6 / 0
0% KP
6,268
7.6% share
9,205g
216 CS · 7.5/m
in your mind#Jesus
Lee Sin · Jungle
15 / 9 / 1
57.1% KP
25,133
30.5% share
13,714g
157 CS · 5.4/m
Bitz#0007
LeBlanc · Mid
6 / 8 / 7
46.4% KP
18,565
22.5% share
10,615g
133 CS · 4.6/m
DravenCoquette#UwU
Kog'Maw · ADC
6 / 10 / 5
39.3% KP
24,923
30.2% share
12,113g
179 CS · 6.2/m
Hondinhawn#br1
Sona · Support
1 / 6 / 10
39.3% KP
7,550
9.2% share
8,783g
36 CS · 1.2/m
Red side
Victoryaqquarela#3233
Ambessa · Top
6 / 6 / 5
28.2% KP
16,716
12.3% share
11,915g
212 CS · 7.3/m
saikikusuo#2706
Quinn · Jungle
15 / 5 / 6
53.8% KP
32,380
23.8% share
16,466g
198 CS · 6.9/m
pznchimpmind#pzn01
Syndra · Mid
8 / 7 / 10
46.2% KP
29,928
22% share
12,890g
236 CS · 8.2/m
Kojima#ゲツヨウビ
Varus · ADC
7 / 5 / 12
48.7% KP
34,580
25.4% share
14,938g
248 CS · 8.6/m
Celeb17#2409
Vel'Koz · Support
3 / 6 / 14
43.6% KP
22,382
16.5% share
9,666g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
