Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 74 days ago
20 / 4 / 9
K / D / A
72.5%
Kill participation
1,674.5
Damage / min
16,961g
669.1 gold / min
18
8 placed · 2 cleared
260
10.3 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOdysseus#Tróia
Ornn · Top
4 / 3 / 8
30% KP
19,744
20.2% share
8,274g
126 CS · 5/m
thewarsor33#TH33
Lee Sin · Jungle
8 / 5 / 9
42.5% KP
11,973
12.2% share
12,192g
188 CS · 7.4/m
cristal#relly
Syndra · Mid
6 / 3 / 4
25% KP
18,411
18.8% share
10,968g
232 CS · 9.2/m
Kojima#ゲツヨウビ
Ezreal · ADC
20 / 4 / 9
72.5% KP
42,448
43.4% share
16,961g
260 CS · 10.3/m
Brunox1001#br1
Karma · Support
2 / 5 / 26
70% KP
5,255
5.4% share
9,242g
39 CS · 1.5/m
Red side
Defeatzynts#0207
Olaf · Top
5 / 8 / 4
45% KP
20,606
23.9% share
11,925g
213 CS · 8.4/m
STEPZ#asd
Shyvana · Jungle
4 / 7 / 5
45% KP
19,204
22.3% share
10,931g
198 CS · 7.8/m
ALOPRASPRIMEMODE#GOAT
Xerath · Mid
3 / 2 / 3
30% KP
17,766
20.6% share
9,944g
210 CS · 8.3/m
GEENA#66666
Lux · ADC
5 / 10 / 3
40% KP
14,040
16.3% share
8,890g
149 CS · 5.9/m
Goblyn Pinto#arlon
Rengar · Support
3 / 13 / 7
50% KP
14,582
16.9% share
8,159g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
