Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 73 days ago
12 / 3 / 10
K / D / A
59.5%
Kill participation
1,546.1
Damage / min
16,628g
618.1 gold / min
24
10 placed · 5 cleared
227
8.4 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypedrin mage#miami
Akali · Top
10 / 4 / 2
32.4% KP
21,735
17.1% share
13,084g
212 CS · 7.9/m
Подвиг#kid
Olaf · Jungle
8 / 3 / 15
62.2% KP
28,101
22.2% share
14,785g
242 CS · 9/m
nicolle#1989
Lux · Mid
3 / 8 / 11
37.8% KP
18,818
14.8% share
10,312g
173 CS · 6.4/m
Kojima#ゲツヨウビ
Corki · ADC
12 / 3 / 10
59.5% KP
41,589
32.8% share
16,628g
227 CS · 8.4/m
konseki#knsk
Camille · Support
4 / 8 / 18
59.5% KP
16,497
13% share
9,728g
18 CS · 0.7/m
Red side
DefeatTWTV RagZark#RAG
Singed · Top
4 / 5 / 9
50% KP
19,917
20.7% share
10,304g
228 CS · 8.5/m
Leba#nvm
Quinn · Jungle
9 / 10 / 8
65.4% KP
27,664
28.7% share
13,090g
155 CS · 5.8/m
Grevthar#BRA1
Yone · Mid
4 / 9 / 8
46.2% KP
18,374
19.1% share
9,938g
175 CS · 6.5/m
Morttheus#BR1
Cassiopeia · ADC
6 / 6 / 5
42.3% KP
19,288
20% share
12,617g
217 CS · 8.1/m
guigs#00000
Maokai · Support
3 / 7 / 12
57.7% KP
11,110
11.5% share
7,498g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
