Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 72 days ago
10 / 2 / 17
K / D / A
71.1%
Kill participation
1,778.6
Damage / min
14,416g
572.4 gold / min
26
13 placed · 3 cleared
211
8.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIlIlllIlIlIIllll#br1
Ornn · Top
1 / 6 / 5
33.3% KP
17,751
23.1% share
7,709g
162 CS · 6.4/m
XoblinhaRandom#BBB
Volibear · Jungle
1 / 9 / 5
33.3% KP
9,635
12.6% share
7,829g
140 CS · 5.6/m
Drauzio Varella#Dra
Lux · Mid
7 / 5 / 6
72.2% KP
24,809
32.4% share
10,696g
164 CS · 6.5/m
cugozadinho1#ziddy
Senna · ADC
5 / 10 / 5
55.6% KP
17,736
23.1% share
9,874g
156 CS · 6.2/m
in the pool#oxla
Alistar · Support
4 / 8 / 12
88.9% KP
6,752
8.8% share
7,998g
16 CS · 0.6/m
Red side
VictorySalent#A7X
Zac · Top
3 / 2 / 16
50% KP
19,465
17% share
10,351g
150 CS · 6/m
Erasus#CN1
Lee Sin · Jungle
16 / 5 / 13
76.3% KP
26,000
22.7% share
13,408g
145 CS · 5.8/m
Trespontinhoss#br1
Yasuo · Mid
5 / 5 / 10
39.5% KP
15,126
13.2% share
9,823g
182 CS · 7.2/m
Kojima#ゲツヨウビ
Viktor · ADC
10 / 2 / 17
71.1% KP
44,790
39.1% share
14,416g
211 CS · 8.4/m
ó o furacão#br1
Janna · Support
4 / 4 / 30
89.5% KP
9,288
8.1% share
9,921g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
