Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 72 days ago
11 / 10 / 17
K / D / A
63.6%
Kill participation
1,120
Damage / min
18,879g
479.2 gold / min
36
12 placed · 7 cleared
340
8.6 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbankai#1601
Olaf · Top
13 / 8 / 7
40.8% KP
38,729
22.2% share
18,856g
297 CS · 7.5/m
Methal#KING
Graves · Jungle
16 / 8 / 10
53.1% KP
42,505
24.4% share
21,864g
319 CS · 8.1/m
swin#omago
Mordekaiser · Mid
10 / 14 / 7
34.7% KP
34,271
19.7% share
15,027g
228 CS · 5.8/m
Kami#BR1
Lux · ADC
5 / 2 / 18
46.9% KP
44,507
25.5% share
17,888g
276 CS · 7/m
Rise#lol1
Pyke · Support
5 / 12 / 11
32.7% KP
14,237
8.2% share
11,511g
46 CS · 1.2/m
Red side
Victoryzai#saves
Gangplank · Top
8 / 11 / 12
45.5% KP
42,194
26.1% share
18,820g
302 CS · 7.7/m
Levi#zin
Lee Sin · Jungle
14 / 7 / 11
56.8% KP
29,188
18.1% share
17,522g
232 CS · 5.9/m
Kojima#ゲツヨウビ
Viktor · Mid
11 / 10 / 17
63.6% KP
44,129
27.3% share
18,879g
340 CS · 8.6/m
Papi#CUCKO
Veigar · ADC
11 / 10 / 13
54.5% KP
36,636
22.7% share
22,378g
361 CS · 9.2/m
Qats#BR2
Leona · Support
0 / 11 / 27
61.4% KP
9,512
5.9% share
11,232g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
