Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 72 days ago
13 / 7 / 20
K / D / A
62.3%
Kill participation
1,660.8
Damage / min
17,736g
499.4 gold / min
36
13 placed · 7 cleared
275
7.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Volibear · Top
7 / 13 / 14
47.7% KP
25,532
15.3% share
14,031g
243 CS · 6.8/m
PNG Caca#paiN
Qiyana · Jungle
19 / 10 / 10
65.9% KP
53,467
32% share
21,567g
248 CS · 7/m
pinkpurple99999#br1
Yone · Mid
8 / 12 / 12
45.5% KP
32,056
19.2% share
15,110g
250 CS · 7/m
Kami#BR1
Brand · ADC
8 / 6 / 8
36.4% KP
41,840
25.1% share
17,788g
274 CS · 7.7/m
Lion#0018
Leona · Support
2 / 12 / 25
61.4% KP
14,069
8.4% share
10,496g
25 CS · 0.7/m
Red side
VictoryTOPKING#1009
Olaf · Top
8 / 14 / 15
43.4% KP
39,355
20.2% share
15,758g
221 CS · 6.2/m
polo capalot#LLKO
Sylas · Jungle
15 / 9 / 17
60.4% KP
39,580
20.3% share
17,659g
223 CS · 6.3/m
Kojima#ゲツヨウビ
Viktor · Mid
13 / 7 / 20
62.3% KP
58,986
30.3% share
17,736g
275 CS · 7.7/m
GEENA#66666
Syndra · ADC
13 / 6 / 9
41.5% KP
39,287
20.2% share
19,471g
288 CS · 8.1/m
stendhal#zzz1
Shen · Support
4 / 8 / 24
52.8% KP
17,445
9% share
11,228g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
