Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 70 days ago
22 / 7 / 16
K / D / A
67.9%
Kill participation
1,986.2
Damage / min
25,193g
652.1 gold / min
25
11 placed · 5 cleared
347
9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattank melter#2410
Yone · Top
8 / 12 / 4
24.5% KP
42,688
23.5% share
18,199g
325 CS · 8.4/m
Static#41325
Master Yi · Jungle
24 / 7 / 6
61.2% KP
58,911
32.4% share
25,946g
335 CS · 8.7/m
theploze#6872
Ryze · Mid
13 / 11 / 10
46.9% KP
54,721
30.1% share
18,124g
288 CS · 7.5/m
SDC 1814 RN#BR1
Veigar · ADC
4 / 13 / 13
34.7% KP
17,275
9.5% share
13,604g
233 CS · 6/m
Beiras#br1
Leona · Support
0 / 13 / 23
46.9% KP
8,097
4.5% share
11,145g
33 CS · 0.9/m
Red side
VictoryYuhiSano#3884
Jax · Top
9 / 7 / 8
30.4% KP
30,951
14.7% share
16,340g
240 CS · 6.2/m
Methal#KING
Graves · Jungle
16 / 11 / 10
46.4% KP
49,039
23.2% share
21,484g
342 CS · 8.9/m
synthwave#GUI초비
Viktor · Mid
6 / 12 / 16
39.3% KP
41,064
19.4% share
14,737g
245 CS · 6.3/m
Kojima#ゲツヨウビ
Ezreal · ADC
22 / 7 / 16
67.9% KP
76,732
36.3% share
25,193g
347 CS · 9/m
Klauszembergg#Klaus
Karma · Support
3 / 12 / 27
53.6% KP
13,385
6.3% share
12,714g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
