Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 70 days ago
13 / 8 / 12
K / D / A
65.8%
Kill participation
1,872.1
Damage / min
17,220g
591.4 gold / min
33
10 placed · 10 cleared
247
8.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySainz1#BR1
Garen · Top
6 / 5 / 6
31.6% KP
26,019
15.7% share
12,175g
163 CS · 5.6/m
Nightmare#Tp1
Pantheon · Jungle
4 / 6 / 20
63.2% KP
27,160
16.3% share
11,725g
161 CS · 5.5/m
klyer#zzz
Syndra · Mid
14 / 6 / 8
57.9% KP
53,419
32.2% share
13,885g
225 CS · 7.7/m
Kojima#ゲツヨウビ
Corki · ADC
13 / 8 / 12
65.8% KP
54,510
32.8% share
17,220g
247 CS · 8.5/m
junkratsz#bloom
Zilean · Support
1 / 3 / 26
71.1% KP
5,012
3% share
9,040g
20 CS · 0.7/m
Red side
Defeathaxixe abuser#anna
Sion · Top
3 / 9 / 8
39.3% KP
22,525
22.5% share
10,181g
154 CS · 5.3/m
arima kishoϋ#CCG
Lee Sin · Jungle
11 / 4 / 11
78.6% KP
29,388
29.3% share
14,636g
205 CS · 7/m
Lucilius#1337
Aurelion Sol · Mid
3 / 7 / 9
42.9% KP
15,371
15.3% share
10,580g
175 CS · 6/m
Trader#1234
Sivir · ADC
6 / 9 / 5
39.3% KP
21,256
21.2% share
14,792g
254 CS · 8.7/m
guigs#00000
Twisted Fate · Support
5 / 9 / 8
46.4% KP
11,788
11.7% share
9,670g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
