Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 69 days ago
16 / 9 / 10
K / D / A
66.7%
Kill participation
1,456.9
Damage / min
18,468g
596.4 gold / min
41
16 placed · 10 cleared
242
7.8 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfac3master#BR1
Jarvan IV · Top
4 / 11 / 12
41% KP
12,252
9.4% share
10,445g
156 CS · 5/m
Fallen Leaves#Dust
Gwen · Jungle
12 / 6 / 9
53.8% KP
39,207
30.1% share
17,038g
238 CS · 7.7/m
Dimmer#br1
Malzahar · Mid
7 / 6 / 11
46.2% KP
23,896
18.3% share
12,281g
197 CS · 6.4/m
Kojima#ゲツヨウビ
Lucian · ADC
16 / 9 / 10
66.7% KP
45,115
34.6% share
18,468g
242 CS · 7.8/m
guigs#00000
Milio · Support
0 / 4 / 30
76.9% KP
9,887
7.6% share
10,307g
23 CS · 0.7/m
Red side
DefeatNârutin#Tsona
Lissandra · Top
10 / 8 / 9
52.8% KP
21,370
16.9% share
12,709g
201 CS · 6.5/m
LOUD Sinatra#omw
Qiyana · Jungle
15 / 6 / 12
75% KP
46,218
36.5% share
18,472g
240 CS · 7.8/m
TATA ESPANCA#RUIM
Lee Sin · Mid
5 / 7 / 11
44.4% KP
24,232
19.2% share
14,227g
226 CS · 7.3/m
Marvinzinho#1234
Ezreal · ADC
5 / 9 / 8
36.1% KP
24,115
19.1% share
13,583g
226 CS · 7.3/m
in the pool#oxla
Bard · Support
1 / 9 / 22
63.9% KP
10,524
8.3% share
9,161g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
