Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 68 days ago
2 / 7 / 6
K / D / A
53.3%
Kill participation
890.3
Damage / min
10,800g
429.7 gold / min
26
11 placed · 5 cleared
199
7.9 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOdysseus#Tróia
Gnar · Top
8 / 5 / 8
44.4% KP
22,843
21.6% share
10,277g
162 CS · 6.4/m
Vinite#6240
Skarner · Jungle
4 / 1 / 11
41.7% KP
11,287
10.7% share
11,933g
225 CS · 9/m
Marvinzinho#1234
Sylas · Mid
12 / 1 / 8
55.6% KP
30,561
28.9% share
12,677g
212 CS · 8.4/m
Yahallo#2610
Kai'Sa · ADC
8 / 5 / 5
36.1% KP
28,284
26.8% share
15,146g
239 CS · 9.5/m
LEV Shiku#DBESS
Neeko · Support
4 / 3 / 16
55.6% KP
12,658
12% share
9,405g
37 CS · 1.5/m
Red side
Defeatzynts#0207
Varus · Top
1 / 7 / 1
13.3% KP
22,394
23.8% share
8,987g
194 CS · 7.7/m
Ayrton S#asdf
Nocturne · Jungle
7 / 5 / 3
66.7% KP
17,429
18.5% share
11,245g
187 CS · 7.4/m
Erling Haaland#Makes
K'Sante · Mid
3 / 6 / 2
33.3% KP
25,179
26.8% share
11,514g
238 CS · 9.5/m
Kojima#ゲツヨウビ
Sivir · ADC
2 / 7 / 6
53.3% KP
22,377
23.8% share
10,800g
199 CS · 7.9/m
이민규 peach#2000
Alistar · Support
2 / 11 / 7
60% KP
6,628
7.1% share
7,055g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
