Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 65 days ago
16 / 12 / 7
K / D / A
52.3%
Kill participation
1,619.9
Damage / min
22,463g
661.3 gold / min
23
11 placed · 3 cleared
309
9.1 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSereno#TOP
Ambessa · Top
5 / 7 / 11
37.2% KP
23,133
14.6% share
14,780g
242 CS · 7.1/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
12 / 5 / 18
69.8% KP
44,461
28.1% share
16,178g
214 CS · 6.3/m
Lessa#Lucas
Zed · Mid
18 / 10 / 7
58.1% KP
50,239
31.8% share
14,925g
171 CS · 5/m
Stay Gold#Kai
Lucian · ADC
6 / 10 / 11
39.5% KP
24,934
15.8% share
13,796g
231 CS · 6.8/m
Lerry#2106
Nami · Support
2 / 12 / 26
65.1% KP
15,407
9.7% share
9,832g
23 CS · 0.7/m
Red side
Victorymqiyana#goat
Qiyana · Top
14 / 9 / 6
45.5% KP
41,862
27.1% share
16,460g
244 CS · 7.2/m
十十十十十十十十十十十十十十十十#null
Fiddlesticks · Jungle
3 / 9 / 9
27.3% KP
24,155
15.6% share
13,116g
243 CS · 7.2/m
joaosthênics#1v9
Katarina · Mid
9 / 7 / 6
34.1% KP
26,069
16.9% share
13,277g
184 CS · 5.4/m
Kojima#ゲツヨウビ
Yunara · ADC
16 / 12 / 7
52.3% KP
55,024
35.6% share
22,463g
309 CS · 9.1/m
Soraka da Isa#br1
Soraka · Support
2 / 7 / 25
61.4% KP
7,443
4.8% share
12,083g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
