Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 65 days ago
4 / 9 / 29
K / D / A
68.8%
Kill participation
570.7
Damage / min
10,039g
356.6 gold / min
85
33 placed · 9 cleared
34
1.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBli#Teemo
Teemo · Top
6 / 7 / 13
39.6% KP
30,467
19.9% share
11,989g
198 CS · 7/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
17 / 9 / 15
66.7% KP
30,016
19.6% share
15,766g
178 CS · 6.3/m
Ado#Void
Jayce · Mid
17 / 9 / 15
66.7% KP
46,353
30.3% share
16,321g
222 CS · 7.9/m
Methal#KING
Taliyah · ADC
4 / 5 / 18
45.8% KP
30,075
19.7% share
12,994g
214 CS · 7.6/m
Kojima#ゲツヨウビ
Nautilus · Support
4 / 9 / 29
68.8% KP
16,065
10.5% share
10,039g
34 CS · 1.2/m
Red side
DefeatPain ZOEN#123
Ambessa · Top
5 / 6 / 6
28.2% KP
18,717
15.6% share
11,994g
253 CS · 9/m
love reze#natra
Lee Sin · Jungle
12 / 11 / 16
71.8% KP
33,248
27.7% share
14,359g
170 CS · 6/m
Tutsz#1612
Locke · Mid
10 / 12 / 7
43.6% KP
28,095
23.4% share
12,824g
178 CS · 6.3/m
TictaczileanFAKE#157
Zilean · ADC
7 / 7 / 10
43.6% KP
19,955
16.7% share
12,363g
174 CS · 6.2/m
Tevez Jobin#0208
Camille · Support
5 / 12 / 18
59% KP
19,827
16.5% share
9,913g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
