Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 62 days ago
8 / 5 / 17
K / D / A
52.1%
Kill participation
1,093.4
Damage / min
16,801g
587.4 gold / min
28
11 placed · 6 cleared
255
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReis#Ayah
Ambessa · Top
6 / 10 / 4
32.3% KP
34,121
25.8% share
10,096g
176 CS · 6.2/m
Meito#GHUL
Talon · Jungle
6 / 10 / 10
51.6% KP
27,687
20.9% share
14,391g
199 CS · 7/m
potato the cat#envy
Locke · Mid
11 / 7 / 8
61.3% KP
32,337
24.4% share
15,024g
216 CS · 7.6/m
Quinn#zinha
Kalista · ADC
5 / 12 / 5
32.3% KP
27,995
21.1% share
11,363g
217 CS · 7.6/m
Ameixinha#Sona
Seraphine · Support
3 / 9 / 13
51.6% KP
10,347
7.8% share
9,111g
32 CS · 1.1/m
Red side
VictoryKhan#237
Volibear · Top
3 / 8 / 17
41.7% KP
36,773
26.1% share
12,517g
176 CS · 6.2/m
waste#z z
Rengar · Jungle
26 / 4 / 7
68.8% KP
39,099
27.7% share
19,811g
244 CS · 8.5/m
Andy D A7X#a7x
Galio · Mid
0 / 6 / 14
29.2% KP
13,028
9.2% share
9,738g
177 CS · 6.2/m
Kojima#ゲツヨウビ
Jhin · ADC
8 / 5 / 17
52.1% KP
31,271
22.2% share
16,801g
255 CS · 8.9/m
Itoshi LANEKING#sae
Pyke · Support
11 / 8 / 12
47.9% KP
20,774
14.7% share
12,139g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
