Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 60 days ago
7 / 6 / 9
K / D / A
50%
Kill participation
1,092.2
Damage / min
14,454g
477 gold / min
45
15 placed · 12 cleared
260
8.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymiddle#show
Vayne · Top
1 / 11 / 6
20% KP
17,807
13.8% share
9,320g
172 CS · 5.7/m
warpath#heca
Quinn · Jungle
12 / 4 / 11
65.7% KP
35,667
27.7% share
15,892g
208 CS · 6.9/m
potato the cat#envy
Locke · Mid
11 / 7 / 6
48.6% KP
33,681
26.2% share
14,026g
206 CS · 6.8/m
hatenight#0000
Jinx · ADC
10 / 3 / 8
51.4% KP
33,322
25.9% share
18,039g
333 CS · 11/m
DHHHHHHH#br1
Alistar · Support
1 / 7 / 14
42.9% KP
8,098
6.3% share
8,353g
31 CS · 1/m
Red side
DefeatSkepYsTar#br1
Malphite · Top
3 / 6 / 7
31.3% KP
19,175
17.4% share
9,899g
160 CS · 5.3/m
Nejire Hado#1111
Sylas · Jungle
9 / 7 / 6
46.9% KP
20,585
18.6% share
13,231g
182 CS · 6/m
wqr#atuca
Talon · Mid
13 / 5 / 4
53.1% KP
32,466
29.4% share
14,383g
249 CS · 8.2/m
Kojima#ゲツヨウビ
Sivir · ADC
7 / 6 / 9
50% KP
33,094
30% share
14,454g
260 CS · 8.6/m
Sivir#BR123
Soraka · Support
0 / 11 / 14
43.8% KP
5,079
4.6% share
7,533g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
