Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 60 days ago
15 / 1 / 9
K / D / A
64.9%
Kill participation
1,651.9
Damage / min
16,602g
700.5 gold / min
26
11 placed · 2 cleared
250
10.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDelphox#Fogo
Aurora · Top
7 / 4 / 4
29.7% KP
22,539
23.2% share
11,350g
200 CS · 8.4/m
yy whatever#K2Est
Kayn · Jungle
7 / 2 / 10
45.9% KP
10,412
10.7% share
12,156g
180 CS · 7.6/m
khanudu#sin
Katarina · Mid
7 / 8 / 3
27% KP
17,217
17.7% share
9,828g
151 CS · 6.4/m
Kojima#ゲツヨウビ
Corki · ADC
15 / 1 / 9
64.9% KP
39,151
40.3% share
16,602g
250 CS · 10.5/m
baba yaga#mele
Leona · Support
1 / 1 / 18
51.4% KP
7,749
8% share
8,307g
30 CS · 1.3/m
Red side
DefeatSPH Indra#LTAS
Renekton · Top
2 / 7 / 1
18.8% KP
9,114
15.1% share
8,689g
188 CS · 7.9/m
suspiro sulista#soul
Briar · Jungle
4 / 8 / 2
37.5% KP
12,484
20.7% share
8,997g
145 CS · 6.1/m
neon#enoy
Vladimir · Mid
6 / 4 / 1
43.8% KP
19,827
32.8% share
10,478g
209 CS · 8.8/m
SMOKE#IDOL
Aurelion Sol · ADC
1 / 6 / 1
12.5% KP
9,096
15.1% share
8,098g
158 CS · 6.7/m
Vinicete#vini7
Maokai · Support
3 / 12 / 3
37.5% KP
9,860
16.3% share
7,236g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
