Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 59 days ago
4 / 5 / 11
K / D / A
57.7%
Kill participation
1,082.3
Damage / min
13,406g
441.2 gold / min
29
14 placed · 4 cleared
225
7.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAYELGODLIKEMODE#PIT
Vladimir · Top
1 / 10 / 6
26.9% KP
20,399
16.5% share
8,858g
199 CS · 6.5/m
TTVNehemmiahlol#Stoic
Graves · Jungle
6 / 4 / 5
42.3% KP
22,859
18.5% share
13,375g
231 CS · 7.6/m
cristal#relly
Ahri · Mid
6 / 3 / 7
50% KP
24,680
20% share
13,029g
249 CS · 8.2/m
Kojima#ゲツヨウビ
Jhin · ADC
4 / 5 / 11
57.7% KP
32,885
26.6% share
13,406g
225 CS · 7.4/m
tank melter#2410
Annie · Support
9 / 9 / 6
57.7% KP
22,680
18.4% share
10,668g
43 CS · 1.4/m
Red side
Victorypolo capalot#LLKO
Cho'Gath · Top
7 / 4 / 7
45.2% KP
29,047
21.6% share
12,889g
200 CS · 6.6/m
Chacal#182
Quinn · Jungle
8 / 3 / 7
48.4% KP
25,099
18.7% share
15,524g
268 CS · 8.8/m
KIINKINGENBIN369#DKIA
Viktor · Mid
3 / 8 / 4
22.6% KP
27,765
20.7% share
11,989g
269 CS · 8.9/m
Morttheus#BR1
Ezreal · ADC
13 / 3 / 4
54.8% KP
46,670
34.8% share
19,430g
303 CS · 10/m
GEENA#66666
Nami · Support
0 / 8 / 16
51.6% KP
5,651
4.2% share
9,124g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
