Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 56 days ago
13 / 7 / 14
K / D / A
71.1%
Kill participation
1,677.5
Damage / min
16,853g
586.2 gold / min
33
12 placed · 4 cleared
238
8.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbankai#1601
Cho'Gath · Top
3 / 5 / 4
21.9% KP
19,030
17.9% share
10,970g
250 CS · 8.7/m
PNG Caca#paiN
Qiyana · Jungle
6 / 7 / 8
43.8% KP
21,483
20.2% share
14,610g
217 CS · 7.5/m
TWTV RagZark#RAG
Singed · Mid
2 / 8 / 11
40.6% KP
15,066
14.1% share
9,559g
179 CS · 6.2/m
Ukyo#0606B
Jinx · ADC
2 / 7 / 12
43.8% KP
18,705
17.6% share
12,428g
210 CS · 7.3/m
STEPZ#asd
Lee Sin · Support
19 / 12 / 3
68.8% KP
32,226
30.3% share
15,893g
84 CS · 2.9/m
Red side
VictoryOdysseus#Tróia
Renekton · Top
1 / 4 / 9
26.3% KP
24,460
17.2% share
12,044g
273 CS · 9.5/m
thewarsor33#TH33
Jayce · Jungle
4 / 10 / 14
47.4% KP
28,704
20.2% share
14,149g
219 CS · 7.6/m
Grevthar#BRA1
Locke · Mid
16 / 6 / 5
55.3% KP
26,447
18.6% share
14,911g
200 CS · 7/m
Kojima#ゲツヨウビ
Viktor · ADC
13 / 7 / 14
71.1% KP
48,229
33.9% share
16,853g
238 CS · 8.3/m
cristal#relly
Seraphine · Support
4 / 5 / 22
68.4% KP
14,350
10.1% share
10,410g
53 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
