Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 56 days ago
12 / 14 / 11
K / D / A
47.9%
Kill participation
1,630.9
Damage / min
18,683g
561.3 gold / min
38
13 placed · 10 cleared
260
7.8 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryswin#omago
Sett · Top
8 / 7 / 11
37.3% KP
38,402
21% share
14,226g
231 CS · 6.9/m
PNG Caca#paiN
Naafiri · Jungle
12 / 9 / 10
43.1% KP
34,359
18.8% share
15,993g
219 CS · 6.6/m
espada04#004
Kayle · Mid
9 / 6 / 14
45.1% KP
36,959
20.2% share
16,841g
290 CS · 8.7/m
Testacc#sauce
Lucian · ADC
14 / 12 / 15
56.9% KP
47,261
25.9% share
18,955g
269 CS · 8.1/m
gosto de russas#rosa
Camille · Support
8 / 14 / 17
49% KP
25,677
14.1% share
12,472g
33 CS · 1/m
Red side
DefeatLEV Devost#BR2
Renekton · Top
4 / 9 / 11
31.3% KP
27,043
16.9% share
13,924g
278 CS · 8.4/m
bronha games#chupt
Darius · Jungle
8 / 10 / 10
37.5% KP
15,787
9.9% share
13,574g
200 CS · 6/m
klyer#zzz
Aurora · Mid
10 / 8 / 11
43.8% KP
36,452
22.8% share
14,753g
219 CS · 6.6/m
Kojima#ゲツヨウビ
Corki · ADC
12 / 14 / 11
47.9% KP
54,282
34% share
18,683g
260 CS · 7.8/m
inori#lrsz
Sona · Support
14 / 10 / 28
87.5% KP
26,020
16.3% share
14,838g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
