Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 55 days ago
12 / 3 / 13
K / D / A
73.5%
Kill participation
1,408.8
Damage / min
17,296g
633.6 gold / min
20
11 placed · 2 cleared
232
8.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOdysseus#Tróia
Gangplank · Top
5 / 5 / 5
35.7% KP
32,532
30.8% share
12,792g
267 CS · 9.8/m
gurincriveI#br1
Lee Sin · Jungle
5 / 6 / 11
57.1% KP
14,946
14.2% share
10,484g
145 CS · 5.3/m
On Sight#CHAD
Vladimir · Mid
9 / 13 / 4
46.4% KP
27,165
25.7% share
11,282g
163 CS · 6/m
4848888#лучше
Ezreal · ADC
6 / 6 / 8
50% KP
22,983
21.8% share
11,320g
183 CS · 6.7/m
KIINKINGENBIN369#DKIA
Alistar · Support
3 / 4 / 16
67.9% KP
7,965
7.5% share
8,942g
31 CS · 1.1/m
Red side
Victoryswin#omago
Sett · Top
2 / 3 / 8
29.4% KP
17,012
13.7% share
11,848g
222 CS · 8.1/m
LIL TON GOD#nutri
Quinn · Jungle
11 / 7 / 10
61.8% KP
24,344
19.7% share
15,938g
222 CS · 8.1/m
its okay#true
Ryze · Mid
6 / 3 / 13
55.9% KP
31,738
25.6% share
12,438g
218 CS · 8/m
Kojima#ゲツヨウビ
Cassiopeia · ADC
12 / 3 / 13
73.5% KP
38,460
31.1% share
17,296g
232 CS · 8.5/m
sant#0803
Camille · Support
3 / 12 / 13
47.1% KP
12,257
9.9% share
9,126g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
