Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 53 days ago
12 / 6 / 4
K / D / A
41%
Kill participation
1,382.1
Damage / min
18,478g
572.4 gold / min
23
9 placed · 2 cleared
292
9 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmyheart218975843#yyy
Riven · Top
13 / 5 / 8
58.3% KP
33,300
25.8% share
16,867g
280 CS · 8.7/m
oxala#否极泰来
Jarvan IV · Jungle
4 / 10 / 17
58.3% KP
16,305
12.7% share
12,723g
207 CS · 6.4/m
Jonas Kalden#0247
Viktor · Mid
5 / 5 / 13
50% KP
39,724
30.8% share
13,167g
235 CS · 7.3/m
Miurensh#1603
Xayah · ADC
8 / 7 / 8
44.4% KP
22,891
17.8% share
17,861g
291 CS · 9/m
swin#omago
Pyke · Support
6 / 12 / 11
47.2% KP
16,655
12.9% share
12,280g
17 CS · 0.5/m
Red side
Victorysosuke aizen#バンカイ
Camille · Top
4 / 8 / 7
28.2% KP
20,308
16.1% share
13,115g
235 CS · 7.3/m
ONE TRUE KING#shin
Rengar · Jungle
13 / 4 / 5
46.2% KP
29,272
23.3% share
17,305g
254 CS · 7.9/m
guma#1949
Malzahar · Mid
3 / 11 / 8
28.2% KP
14,468
11.5% share
11,984g
214 CS · 6.6/m
Kojima#ゲツヨウビ
Ezreal · ADC
12 / 6 / 4
41% KP
44,620
35.5% share
18,478g
292 CS · 9/m
Sanji#KR2
Elise · Support
7 / 7 / 13
51.3% KP
17,149
13.6% share
12,019g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
