Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 51 days ago
4 / 6 / 5
K / D / A
20%
Kill participation
791
Damage / min
11,551g
442.8 gold / min
22
14 placed · 1 cleared
197
7.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAftermath#xdd
Qiyana · Top
6 / 11 / 3
30% KP
19,688
22.4% share
11,923g
212 CS · 8.1/m
ONE TRUE KING#shin
Kindred · Jungle
11 / 15 / 4
50% KP
23,408
26.6% share
12,143g
133 CS · 5.1/m
Elucidator#zz1
Vladimir · Mid
4 / 5 / 1
16.7% KP
15,815
18% share
9,524g
203 CS · 7.8/m
Viikks#Wisp
Syndra · ADC
7 / 7 / 7
46.7% KP
24,344
27.7% share
12,803g
214 CS · 8.2/m
HotPie#0802
Soraka · Support
2 / 7 / 15
56.7% KP
4,711
5.4% share
8,298g
24 CS · 0.9/m
Red side
Victorysoyunwinter#1221
Jayce · Top
8 / 6 / 6
31.1% KP
25,452
19.9% share
14,157g
239 CS · 9.2/m
backstage#tue30
Zed · Jungle
16 / 5 / 10
57.8% KP
40,898
32.1% share
19,746g
242 CS · 9.3/m
thug ward#001
Talon · Mid
15 / 7 / 2
37.8% KP
25,701
20.1% share
12,853g
147 CS · 5.6/m
Kojima#ゲツヨウビ
Xerath · ADC
4 / 6 / 5
20% KP
20,631
16.2% share
11,551g
197 CS · 7.6/m
Tkk#BR2
Neeko · Support
2 / 6 / 10
26.7% KP
14,911
11.7% share
8,524g
45 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
