Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 50 days ago
17 / 8 / 26
K / D / A
74.1%
Kill participation
1,544
Damage / min
23,130g
653.1 gold / min
32
13 placed · 9 cleared
288
8.1 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNAGASAWA#TOP1
Akali · Top
12 / 8 / 7
45.2% KP
39,814
21.7% share
16,684g
272 CS · 7.7/m
backstage#tue30
Quinn · Jungle
12 / 10 / 17
69% KP
44,979
24.5% share
20,960g
234 CS · 6.6/m
chaos 侍#one
Katarina · Mid
6 / 13 / 14
47.6% KP
29,382
16% share
13,166g
214 CS · 6/m
too sharp 4u#r10
Lucian · ADC
12 / 14 / 20
76.2% KP
59,892
32.7% share
19,439g
258 CS · 7.3/m
Lion#0018
Milio · Support
0 / 13 / 28
66.7% KP
9,192
5% share
10,007g
24 CS · 0.7/m
Red side
Victorymarty supreme#clino
Ornn · Top
2 / 6 / 21
39.7% KP
21,549
13% share
12,199g
202 CS · 5.7/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
10 / 6 / 17
46.6% KP
30,333
18.3% share
16,979g
230 CS · 6.5/m
ζζζζζζζζζζζζζζζζ#ΚAŞŞ
Kassadin · Mid
22 / 11 / 10
55.2% KP
41,896
25.3% share
16,966g
194 CS · 5.5/m
Kojima#ゲツヨウビ
Corki · ADC
17 / 8 / 26
74.1% KP
54,684
33% share
23,130g
288 CS · 8.1/m
zay#feefa
Nautilus · Support
7 / 11 / 37
75.9% KP
17,292
10.4% share
12,716g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
