Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 49 days ago
3 / 7 / 9
K / D / A
31.6%
Kill participation
691.5
Damage / min
13,951g
474.5 gold / min
20
11 placed · 2 cleared
260
8.8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFilipoppy#Poppy
Sion · Top
1 / 9 / 7
21.6% KP
14,549
13.3% share
9,419g
189 CS · 6.4/m
HAHAHHAHAHAHXXA#000
Ekko · Jungle
5 / 6 / 5
27% KP
8,958
8.2% share
11,853g
208 CS · 7.1/m
Indra#thank
Viktor · Mid
18 / 7 / 7
67.6% KP
37,694
34.6% share
15,713g
189 CS · 6.4/m
HotPie#0802
Ezreal · ADC
11 / 7 / 7
48.6% KP
33,666
30.9% share
15,452g
239 CS · 8.1/m
do it for her#cisne
Karma · Support
2 / 9 / 24
70.3% KP
14,131
13% share
9,978g
19 CS · 0.6/m
Red side
VictoryDudu Duelista#dudu
Riven · Top
9 / 5 / 6
39.5% KP
27,875
20.8% share
17,170g
284 CS · 9.7/m
ONE TRUE KING#shin
Kindred · Jungle
13 / 8 / 14
71.1% KP
45,125
33.6% share
18,517g
225 CS · 7.7/m
Leba#nvm
Locke · Mid
11 / 10 / 6
44.7% KP
26,593
19.8% share
13,017g
170 CS · 5.8/m
Kojima#ゲツヨウビ
Kai'Sa · ADC
3 / 7 / 9
31.6% KP
20,331
15.1% share
13,951g
260 CS · 8.8/m
A K W N A I T E#A K W
Jax · Support
2 / 7 / 11
34.2% KP
14,323
10.7% share
8,872g
57 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
