Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 48 days ago
10 / 6 / 5
K / D / A
50%
Kill participation
1,431.3
Damage / min
16,056g
623.5 gold / min
33
11 placed · 8 cleared
235
9.1 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAYELGODLIKEMODE#PIT
Rumble · Top
3 / 5 / 5
34.8% KP
22,277
25.1% share
9,073g
175 CS · 6.8/m
guma#BAILA
Hecarim · Jungle
8 / 5 / 2
43.5% KP
15,208
17.1% share
12,795g
209 CS · 8.1/m
Shoto Todoroki#LosT
Annie · Mid
4 / 9 / 4
34.8% KP
20,386
23% share
8,474g
153 CS · 5.9/m
Maddóg of Estudo#srfj
Jhin · ADC
7 / 7 / 5
52.2% KP
21,423
24.1% share
12,125g
185 CS · 7.2/m
Thanagar#BR1
Bard · Support
1 / 4 / 12
56.5% KP
9,477
10.7% share
7,754g
32 CS · 1.2/m
Red side
Victoryswin#omago
Sett · Top
5 / 4 / 3
26.7% KP
22,037
18.7% share
11,898g
223 CS · 8.7/m
titi#shaco
Shaco · Jungle
5 / 1 / 12
56.7% KP
25,625
21.8% share
13,330g
232 CS · 9/m
espada04#004
Quinn · Mid
9 / 8 / 5
46.7% KP
23,662
20.1% share
11,419g
154 CS · 6/m
Kojima#ゲツヨウビ
Caitlyn · ADC
10 / 6 / 5
50% KP
36,857
31.3% share
16,056g
235 CS · 9.1/m
BichaMuda#171
Nami · Support
1 / 4 / 11
40% KP
9,591
8.1% share
7,697g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
