Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 47 days ago
5 / 6 / 19
K / D / A
57.1%
Kill participation
1,236.3
Damage / min
14,695g
536.6 gold / min
28
12 placed · 5 cleared
225
8.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPESSEGO FAN#LAMEN
Rumble · Top
4 / 9 / 3
26.9% KP
24,568
21% share
10,126g
210 CS · 7.7/m
JunglerCatolico#JG1
Hecarim · Jungle
9 / 8 / 11
76.9% KP
32,991
28.3% share
13,804g
202 CS · 7.4/m
HOPE#0800
Syndra · Mid
2 / 9 / 8
38.5% KP
20,002
17.1% share
8,926g
162 CS · 5.9/m
too sharp 4u#r10
Jhin · ADC
10 / 7 / 4
53.8% KP
29,413
25.2% share
14,918g
244 CS · 8.9/m
Claire Redfield#TRSV
Bard · Support
1 / 9 / 15
61.5% KP
9,743
8.3% share
8,244g
13 CS · 0.5/m
Red side
VictoryGupistola#BR1
Darius · Top
18 / 4 / 4
52.4% KP
42,367
30.1% share
16,854g
225 CS · 8.2/m
ONE TRUE KING#shin
Kindred · Jungle
15 / 8 / 5
47.6% KP
32,251
22.9% share
14,421g
194 CS · 7.1/m
ZEN Doni#LAS1
Ryze · Mid
2 / 5 / 9
26.2% KP
19,972
14.2% share
11,023g
222 CS · 8.1/m
Kojima#ゲツヨウビ
Ezreal · ADC
5 / 6 / 19
57.1% KP
33,853
24% share
14,695g
225 CS · 8.2/m
Lucas Barbarini#Lucas
Sona · Support
2 / 4 / 28
71.4% KP
12,480
8.9% share
9,912g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
