Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 45 days ago
15 / 6 / 17
K / D / A
62.7%
Kill participation
1,413.6
Damage / min
22,533g
643.5 gold / min
33
13 placed · 6 cleared
318
9.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryN I H I L メ#CDRP
Sylas · Top
6 / 7 / 16
43.1% KP
33,278
18% share
15,416g
247 CS · 7.1/m
medico#cura
Talon · Jungle
8 / 5 / 15
45.1% KP
33,437
18.1% share
18,089g
277 CS · 7.9/m
Duduhh#愛憎の影
Zoe · Mid
14 / 2 / 15
56.9% KP
41,248
22.3% share
16,992g
262 CS · 7.5/m
Kojima#ゲツヨウビ
Sivir · ADC
15 / 6 / 17
62.7% KP
49,498
26.7% share
22,533g
318 CS · 9.1/m
Wonder of Vasco#00001
Qiyana · Support
8 / 11 / 12
39.2% KP
27,716
15% share
11,224g
31 CS · 0.9/m
Red side
DefeatKhan#237
Kled · Top
2 / 11 / 9
35.5% KP
23,517
18.3% share
12,661g
236 CS · 6.7/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
8 / 4 / 11
61.3% KP
31,572
24.6% share
17,872g
283 CS · 8.1/m
kennedy#miyah
Malphite · Mid
10 / 12 / 6
51.6% KP
28,478
22.2% share
15,198g
226 CS · 6.5/m
Ukyo#0606B
Kai'Sa · ADC
7 / 10 / 10
54.8% KP
31,330
24.4% share
17,949g
267 CS · 7.6/m
too sharp 4u#r10
Thresh · Support
4 / 14 / 17
67.7% KP
13,519
10.5% share
10,695g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
