Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 45 days ago
13 / 8 / 14
K / D / A
47.4%
Kill participation
1,334.4
Damage / min
16,616g
557 gold / min
31
10 placed · 5 cleared
225
7.5 CS / min
Objective control
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjanavi#BR2
K'Sante · Top
8 / 7 / 17
64.1% KP
18,854
14.8% share
11,824g
136 CS · 4.6/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
9 / 9 / 17
66.7% KP
30,863
24.2% share
14,002g
171 CS · 5.7/m
mid piano#helo
Kai'Sa · Mid
12 / 13 / 6
46.2% KP
30,397
23.8% share
14,890g
218 CS · 7.3/m
too sharp 4u#r10
Yasuo · ADC
8 / 15 / 11
48.7% KP
31,833
24.9% share
14,329g
202 CS · 6.8/m
gyokeres 14#mask
Bard · Support
2 / 13 / 23
64.1% KP
15,717
12.3% share
9,687g
28 CS · 0.9/m
Red side
VictoryYahallo#2610
Kalista · Top
10 / 6 / 7
29.8% KP
37,295
22.3% share
17,588g
274 CS · 9.2/m
ONE TRUE KING#shin
Kindred · Jungle
15 / 10 / 8
40.4% KP
33,784
20.2% share
15,569g
204 CS · 6.8/m
cristal#relly
Ahri · Mid
18 / 7 / 17
61.4% KP
39,740
23.8% share
16,221g
209 CS · 7/m
Kojima#ゲツヨウビ
Corki · ADC
13 / 8 / 14
47.4% KP
39,809
23.8% share
16,616g
225 CS · 7.5/m
Dioge#2002
Nautilus · Support
1 / 8 / 37
66.7% KP
16,302
9.8% share
10,489g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
