Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 41 days ago
20 / 3 / 13
K / D / A
64.7%
Kill participation
1,962.8
Damage / min
19,022g
745 gold / min
24
12 placed · 5 cleared
241
9.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNebulus#MOTFD
Yone · Top
7 / 8 / 5
23.5% KP
17,302
14.6% share
11,712g
186 CS · 7.3/m
guga fighter#001
Lee Sin · Jungle
13 / 5 / 15
54.9% KP
24,865
21% share
14,710g
207 CS · 8.1/m
Hideous#1883夜
Veigar · Mid
8 / 4 / 7
29.4% KP
18,244
15.4% share
11,852g
209 CS · 8.2/m
Kojima#ゲツヨウビ
Ezreal · ADC
20 / 3 / 13
64.7% KP
50,118
42.3% share
19,022g
241 CS · 9.4/m
willow#noir
Karma · Support
3 / 6 / 36
76.5% KP
7,915
6.7% share
10,142g
9 CS · 0.4/m
Red side
DefeatDzote#777
Yasuo · Top
5 / 7 / 3
30.8% KP
16,519
17.2% share
10,317g
202 CS · 7.9/m
Lucky Strike#2702
Jayce · Jungle
7 / 10 / 5
46.2% KP
24,496
25.5% share
13,507g
174 CS · 6.8/m
COUTINHO#PVH
Sylas · Mid
6 / 8 / 1
26.9% KP
10,724
11.2% share
9,634g
195 CS · 7.6/m
too sharp 4u#r10
Hwei · ADC
7 / 13 / 8
57.7% KP
33,509
34.9% share
12,328g
183 CS · 7.2/m
ProDelta#BR1
Nautilus · Support
1 / 13 / 14
57.7% KP
10,678
11.1% share
8,326g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
