Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 31 days ago
11 / 2 / 4
K / D / A
51.7%
Kill participation
841.8
Damage / min
12,038g
500.9 gold / min
12
7 placed · 1 cleared
196
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOdysseus#Tróia
Camille · Top
1 / 4 / 1
11.8% KP
17,045
23.4% share
9,302g
214 CS · 8.9/m
backstage#tue30
Nunu & Willump · Jungle
5 / 7 / 6
64.7% KP
13,890
19.1% share
9,313g
119 CS · 5/m
Sr ama nada#br1
Xerath · Mid
3 / 4 / 4
41.2% KP
16,132
22.1% share
8,344g
184 CS · 7.7/m
Chaves#CAPS
Yunara · ADC
6 / 8 / 5
64.7% KP
18,055
24.8% share
10,516g
168 CS · 7/m
Hyumie#Hyu
Lulu · Support
2 / 6 / 11
76.5% KP
7,740
10.6% share
7,228g
26 CS · 1.1/m
Red side
Victorynarcoleptic cam#sono
Dr. Mundo · Top
3 / 1 / 4
24.1% KP
14,365
17.3% share
10,643g
216 CS · 9/m
Kevin D Bruyne#Drake
Qiyana · Jungle
7 / 4 / 9
55.2% KP
25,127
30.3% share
14,794g
229 CS · 9.5/m
Kojima#ゲツヨウビ
Locke · Mid
11 / 2 / 4
51.7% KP
20,231
24.4% share
12,038g
196 CS · 8.2/m
孫悟空#Son59
Lucian · ADC
7 / 6 / 5
41.4% KP
17,690
21.3% share
12,770g
201 CS · 8.4/m
Paraiba#0083
Milio · Support
1 / 4 / 19
69% KP
5,615
6.8% share
7,933g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
