Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 31 days ago
2 / 4 / 12
K / D / A
77.8%
Kill participation
420.3
Damage / min
7,552g
311.9 gold / min
80
39 placed · 6 cleared
21
0.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryklein moretti#may
Kled · Top
9 / 4 / 8
56.7% KP
17,791
23.9% share
12,411g
139 CS · 5.7/m
FURIA Tatu#10y
Olaf · Jungle
11 / 3 / 6
56.7% KP
18,163
24.4% share
14,160g
195 CS · 8.1/m
cristal#relly
Syndra · Mid
9 / 3 / 5
46.7% KP
19,426
26.1% share
12,885g
217 CS · 9/m
LUKINHA 11#cazak
Caitlyn · ADC
1 / 4 / 4
16.7% KP
8,657
11.6% share
10,042g
184 CS · 7.6/m
uuyir#riyuu
Senna · Support
0 / 4 / 13
43.3% KP
10,437
14% share
7,791g
26 CS · 1.1/m
Red side
Defeatnever again#yyy
Rumble · Top
2 / 8 / 3
27.8% KP
16,642
20.3% share
7,829g
148 CS · 6.1/m
Kick Lord Semi#Br3
Rammus · Jungle
2 / 6 / 5
38.9% KP
6,748
8.2% share
8,669g
166 CS · 6.9/m
warpath#heca
Quinn · Mid
6 / 7 / 4
55.6% KP
23,644
28.9% share
10,887g
176 CS · 7.3/m
scuro#blox
Yunara · ADC
6 / 6 / 4
55.6% KP
24,661
30.1% share
13,078g
238 CS · 9.8/m
Kojima#ゲツヨウビ
Lulu · Support
2 / 4 / 12
77.8% KP
10,178
12.4% share
7,552g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
