Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Victory
Ranked Solo/Duo · 30 days ago
18 / 8 / 16
K / D / A
63%
Kill participation
1,560.4
Damage / min
19,528g
653.5 gold / min
29
11 placed · 8 cleared
244
8.2 CS / min
Objective control
0
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychidori#aura
Jayce · Top
3 / 8 / 15
33.3% KP
18,241
13.2% share
12,105g
195 CS · 6.5/m
crono#xcx
Quinn · Jungle
24 / 8 / 11
64.8% KP
42,528
30.7% share
19,786g
185 CS · 6.2/m
Wookiye#lux
Lux · Mid
8 / 6 / 16
44.4% KP
21,837
15.8% share
13,638g
216 CS · 7.2/m
Kojima#ゲツヨウビ
Aphelios · ADC
18 / 8 / 16
63% KP
46,629
33.7% share
19,528g
244 CS · 8.2/m
Korotsuka#0211
Braum · Support
1 / 10 / 35
66.7% KP
9,198
6.6% share
10,064g
17 CS · 0.6/m
Red side
Defeatquero injustica#feIca
Olaf · Top
10 / 6 / 3
32.5% KP
16,377
14% share
13,334g
232 CS · 7.8/m
Portuga#EU7
Diana · Jungle
2 / 17 / 8
25% KP
15,710
13.4% share
9,550g
147 CS · 4.9/m
TONIO#159
Yasuo · Mid
10 / 10 / 7
42.5% KP
22,095
18.9% share
13,773g
189 CS · 6.3/m
scuro#blox
Yunara · ADC
13 / 12 / 5
45% KP
38,785
33.2% share
17,869g
230 CS · 7.7/m
Tutsz#1612
Ahri · Support
5 / 9 / 17
55% KP
23,972
20.5% share
11,653g
61 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
