Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 27 days ago
8 / 4 / 8
K / D / A
45.7%
Kill participation
895.3
Damage / min
17,373g
572.1 gold / min
41
12 placed · 6 cleared
287
9.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnever again#yyy
Renekton · Top
3 / 5 / 4
33.3% KP
14,679
14.9% share
10,475g
200 CS · 6.6/m
havertz#z k
Talon · Jungle
5 / 6 / 6
52.4% KP
22,153
22.5% share
13,561g
234 CS · 7.7/m
Miwaura#miwas
Viktor · Mid
4 / 7 / 6
47.6% KP
28,642
29.1% share
11,567g
217 CS · 7.1/m
Duduhh#愛憎の影
Jinx · ADC
7 / 7 / 6
61.9% KP
25,094
25.5% share
16,003g
282 CS · 9.3/m
shove#32154
Nautilus · Support
2 / 10 / 10
57.1% KP
7,824
8% share
8,161g
24 CS · 0.8/m
Red side
Victory7REX Hakari#愛憎の影
Varus · Top
3 / 4 / 10
37.1% KP
26,877
23.5% share
12,153g
248 CS · 8.2/m
Kohls#peace
Hecarim · Jungle
9 / 4 / 11
57.1% KP
26,970
23.6% share
15,988g
286 CS · 9.4/m
WOJTEK#1941
Ekko · Mid
11 / 2 / 6
48.6% KP
23,618
20.7% share
12,875g
179 CS · 5.9/m
Kojima#ゲツヨウビ
Sivir · ADC
8 / 4 / 8
45.7% KP
27,187
23.8% share
17,373g
287 CS · 9.5/m
Monster#NWA
Elise · Support
4 / 8 / 13
48.6% KP
9,645
8.4% share
9,562g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
