Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 27 days ago
2 / 7 / 7
K / D / A
60%
Kill participation
1,076.7
Damage / min
9,518g
412.6 gold / min
28
9 placed · 4 cleared
175
7.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykauan gamer33#br1
Sion · Top
4 / 2 / 8
38.7% KP
14,313
17.3% share
11,982g
205 CS · 8.9/m
Figo#BR2
Udyr · Jungle
9 / 2 / 5
45.2% KP
13,451
16.3% share
11,716g
156 CS · 6.8/m
FREE PALESTINE#ahh
Yone · Mid
6 / 3 / 6
38.7% KP
19,430
23.5% share
9,437g
173 CS · 7.5/m
Gallaxy pocket#br1
Caitlyn · ADC
9 / 5 / 8
54.8% KP
24,496
29.6% share
12,411g
193 CS · 8.4/m
Yan Diomande#LPZG
Bard · Support
3 / 3 / 17
64.5% KP
11,080
13.4% share
8,374g
17 CS · 0.7/m
Red side
DefeatPIJACK#GOD
Volibear · Top
2 / 7 / 2
26.7% KP
14,670
16.9% share
12,788g
237 CS · 10.3/m
XoblinhaRandom#BBB
Kindred · Jungle
7 / 8 / 5
80% KP
19,632
22.6% share
10,215g
124 CS · 5.4/m
Aura#Bella
Viktor · Mid
4 / 3 / 5
60% KP
21,100
24.3% share
8,756g
159 CS · 6.9/m
Kojima#ゲツヨウビ
Ezreal · ADC
2 / 7 / 7
60% KP
24,837
28.6% share
9,518g
175 CS · 7.6/m
Jjon#BR1
Karma · Support
0 / 7 / 6
40% KP
6,520
7.5% share
5,668g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
