Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 24 days ago
12 / 4 / 9
K / D / A
60%
Kill participation
1,515.7
Damage / min
15,218g
603.5 gold / min
32
9 placed · 6 cleared
255
10.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMiyahara#013
Kalista · Top
2 / 9 / 2
21.1% KP
19,465
21% share
11,374g
224 CS · 8.9/m
FURIA Tatu#10y
Aatrox · Jungle
3 / 5 / 8
57.9% KP
17,455
18.9% share
9,832g
173 CS · 6.9/m
crawl2r#gabi
Taliyah · Mid
5 / 8 / 9
73.7% KP
26,845
29% share
10,159g
181 CS · 7.2/m
Bisão#four
Jhin · ADC
8 / 4 / 6
73.7% KP
20,451
22.1% share
11,727g
169 CS · 6.7/m
LOUD Rabelo#LYM
Nautilus · Support
1 / 9 / 11
63.2% KP
8,380
9.1% share
6,815g
32 CS · 1.3/m
Red side
Victorytheatron#zzz
Camille · Top
12 / 4 / 3
42.9% KP
20,283
20.4% share
12,659g
174 CS · 6.9/m
Kick Lord Semi#Br3
Rammus · Jungle
4 / 2 / 12
45.7% KP
13,427
13.5% share
11,643g
204 CS · 8.1/m
PERFECTSUPERSTAR#123
Locke · Mid
6 / 4 / 11
48.6% KP
16,711
16.8% share
10,250g
163 CS · 6.5/m
Kojima#ゲツヨウビ
Ezreal · ADC
12 / 4 / 9
60% KP
38,220
38.5% share
15,218g
255 CS · 10.1/m
cuteness#1105
Sona · Support
1 / 5 / 26
77.1% KP
10,565
10.6% share
8,301g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
