Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 23 days ago
17 / 8 / 12
K / D / A
69%
Kill participation
1,620.9
Damage / min
20,266g
694 gold / min
39
14 placed · 9 cleared
286
9.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLOSTKING#MID
Twisted Fate · Top
5 / 6 / 8
31.7% KP
15,994
12.5% share
12,629g
199 CS · 6.8/m
Glacial Lata#350ML
Rengar · Jungle
5 / 8 / 15
48.8% KP
19,919
15.5% share
11,235g
155 CS · 5.3/m
Coxinha748#Hades
Locke · Mid
12 / 9 / 10
53.7% KP
32,598
25.4% share
12,767g
175 CS · 6/m
too sharp 4u#r10
Draven · ADC
17 / 8 / 9
63.4% KP
51,374
40% share
19,767g
257 CS · 8.8/m
Bota Ma#Kana
Leona · Support
2 / 11 / 25
65.9% KP
8,558
6.7% share
9,450g
27 CS · 0.9/m
Red side
VictoryVictor Viktor#222
Viktor · Top
1 / 6 / 11
28.6% KP
22,299
16.8% share
10,725g
200 CS · 6.8/m
ichigo ichie#0208
Rek'Sai · Jungle
10 / 6 / 11
50% KP
19,528
14.7% share
13,520g
168 CS · 5.8/m
Dazai Ryuu#Klein
Akali · Mid
13 / 10 / 13
61.9% KP
36,459
27.4% share
14,438g
190 CS · 6.5/m
Kojima#ゲツヨウビ
Kalista · ADC
17 / 8 / 12
69% KP
47,330
35.6% share
20,266g
286 CS · 9.8/m
Lion#0018
Renata Glasc · Support
1 / 11 / 26
64.3% KP
7,229
5.4% share
10,201g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
