Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 22 days ago
2 / 8 / 25
K / D / A
73%
Kill participation
453.5
Damage / min
10,801g
348 gold / min
119
52 placed · 10 cleared
21
0.7 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpolo capalot#LLKO
Tryndamere · Top
3 / 6 / 8
28.9% KP
24,835
17.1% share
13,029g
277 CS · 8.9/m
hunters dream#chill
Rengar · Jungle
8 / 6 / 2
26.3% KP
22,322
15.3% share
14,424g
260 CS · 8.4/m
Espargues#br1
Locke · Mid
20 / 5 / 3
60.5% KP
50,245
34.5% share
18,959g
254 CS · 8.2/m
too sharp 4u#r10
Ezreal · ADC
5 / 10 / 13
47.4% KP
37,686
25.9% share
13,770g
214 CS · 6.9/m
why are u there#faide
Nautilus · Support
2 / 10 / 20
57.9% KP
10,499
7.2% share
9,518g
34 CS · 1.1/m
Red side
VictoryRobo#ROBS
Tahm Kench · Top
6 / 8 / 8
37.8% KP
24,533
17.5% share
11,830g
170 CS · 5.5/m
juny#misa
Naafiri · Jungle
5 / 4 / 10
40.5% KP
18,809
13.4% share
13,541g
218 CS · 7/m
piercings#ush
Ekko · Mid
6 / 9 / 6
32.4% KP
25,108
17.9% share
11,673g
208 CS · 6.7/m
NO ROLE MODELZ#akw
Caitlyn · ADC
18 / 9 / 11
78.4% KP
57,424
41% share
22,538g
260 CS · 8.4/m
Kojima#ゲツヨウビ
Bard · Support
2 / 8 / 25
73% KP
14,074
10.1% share
10,801g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
