Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 22 days ago
4 / 6 / 13
K / D / A
45.9%
Kill participation
742.9
Damage / min
15,040g
483.3 gold / min
50
12 placed · 9 cleared
267
8.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGalatyxs#NDP
Rakan · Top
4 / 8 / 14
45% KP
22,448
19% share
11,078g
194 CS · 6.2/m
DeathSquill#br1
Udyr · Jungle
9 / 6 / 12
52.5% KP
24,520
20.7% share
15,355g
267 CS · 8.6/m
ViniPy#BR1
Diana · Mid
20 / 10 / 3
57.5% KP
40,742
34.4% share
17,168g
163 CS · 5.2/m
Flxrzinha#br1
Mel · ADC
6 / 5 / 9
37.5% KP
18,995
16% share
12,844g
228 CS · 7.3/m
ivaD#Avê
Bard · Support
1 / 8 / 22
57.5% KP
11,705
9.9% share
9,009g
23 CS · 0.7/m
Red side
VictoryTrespontinhoss#br1
Fizz · Top
6 / 10 / 11
45.9% KP
26,362
20.3% share
13,042g
224 CS · 7.2/m
Still Standing#不屈11
Sylas · Jungle
13 / 7 / 11
64.9% KP
31,030
23.9% share
17,929g
222 CS · 7.1/m
Aloned#snsc
Akshan · Mid
11 / 10 / 9
54.1% KP
39,204
30.2% share
14,788g
203 CS · 6.5/m
Kojima#ゲツヨウビ
Ashe · ADC
4 / 6 / 13
45.9% KP
23,116
17.8% share
15,040g
267 CS · 8.6/m
IG shcareta#brr
Seraphine · Support
3 / 8 / 19
59.5% KP
10,123
7.8% share
10,463g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
