Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 21 days ago
15 / 10 / 17
K / D / A
69.6%
Kill participation
1,197.3
Damage / min
28,348g
635.6 gold / min
72
19 placed · 17 cleared
435
9.8 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
5
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGhost#Diff
Vel'Koz · Top
6 / 8 / 12
47.4% KP
48,077
20.1% share
16,412g
287 CS · 6.4/m
Glacial Lata#350ML
Jarvan IV · Jungle
4 / 14 / 20
63.2% KP
33,972
14.2% share
16,686g
229 CS · 5.1/m
Olkaida#RJ021
Aurelion Sol · Mid
11 / 5 / 10
55.3% KP
49,819
20.8% share
19,281g
321 CS · 7.2/m
too sharp 4u#r10
Ezreal · ADC
17 / 9 / 13
78.9% KP
94,780
39.6% share
28,283g
403 CS · 9/m
avid athlete#zzzzz
Karma · Support
0 / 10 / 21
55.3% KP
12,768
5.3% share
11,246g
32 CS · 0.7/m
Red side
VictoryMausi#Zed
Yone · Top
6 / 8 / 16
47.8% KP
45,354
23.3% share
17,434g
294 CS · 6.6/m
Jugger#333
Skarner · Jungle
8 / 9 / 14
47.8% KP
25,996
13.4% share
19,033g
313 CS · 7/m
PERFECTSUPERSTAR#123
LeBlanc · Mid
15 / 4 / 13
60.9% KP
59,131
30.4% share
19,385g
303 CS · 6.8/m
Kojima#ゲツヨウビ
Sivir · ADC
15 / 10 / 17
69.6% KP
53,399
27.5% share
28,348g
435 CS · 9.8/m
Jjon#BR1
Nami · Support
2 / 7 / 29
67.4% KP
10,394
5.4% share
12,785g
24 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
