Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 21 days ago
2 / 13 / 15
K / D / A
54.8%
Kill participation
896.3
Damage / min
15,125g
464.4 gold / min
17
10 placed · 2 cleared
287
8.8 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOdysseus#Tróia
Ambessa · Top
7 / 3 / 4
25.6% KP
26,024
19.4% share
14,253g
249 CS · 7.6/m
Just ä Clown#TDAH
Shaco · Jungle
9 / 4 / 5
32.6% KP
24,465
18.2% share
15,862g
255 CS · 7.8/m
Pera De Blusa#br1
Zilean · Mid
5 / 3 / 15
46.5% KP
14,888
11.1% share
12,657g
207 CS · 6.4/m
Brance#Branc
Aphelios · ADC
17 / 12 / 10
62.8% KP
55,257
41.1% share
21,635g
285 CS · 8.8/m
CB SAD Elker#FAB
Thresh · Support
5 / 9 / 21
60.5% KP
13,732
10.2% share
11,419g
19 CS · 0.6/m
Red side
DefeatQuinn#zinha
Quinn · Top
12 / 9 / 5
54.8% KP
45,348
30.2% share
15,986g
212 CS · 6.5/m
hnt zuko zone#z k
Talon · Jungle
6 / 5 / 13
61.3% KP
35,787
23.8% share
15,728g
307 CS · 9.4/m
Ceratocone#Lente
Vex · Mid
6 / 6 / 8
45.2% KP
21,629
14.4% share
11,840g
239 CS · 7.3/m
Kojima#ゲツヨウビ
Caitlyn · ADC
2 / 13 / 15
54.8% KP
29,190
19.4% share
15,125g
287 CS · 8.8/m
onmyouton#CN1
Nami · Support
5 / 10 / 22
87.1% KP
18,155
12.1% share
10,159g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
