Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 21 days ago
16 / 5 / 6
K / D / A
57.9%
Kill participation
1,453.4
Damage / min
16,775g
665.7 gold / min
28
9 placed · 5 cleared
251
10 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOdysseus#Tróia
Kled · Top
4 / 7 / 2
28.6% KP
11,480
13.2% share
8,683g
164 CS · 6.5/m
sick0 mode#2121
Elise · Jungle
0 / 7 / 7
33.3% KP
17,120
19.7% share
8,765g
175 CS · 6.9/m
Thats For u Mom#7843
Zed · Mid
10 / 3 / 2
57.1% KP
21,473
24.6% share
13,363g
201 CS · 8/m
Brance#Branc
Kai'Sa · ADC
5 / 12 / 6
52.4% KP
32,148
36.9% share
13,477g
226 CS · 9/m
Ceratocone#Lente
Milio · Support
2 / 9 / 6
38.1% KP
4,903
5.6% share
6,805g
14 CS · 0.6/m
Red side
VictoryPink Matter#1009
Varus · Top
8 / 5 / 4
31.6% KP
33,121
30.4% share
12,328g
222 CS · 8.8/m
Sou da bibi#JACK5
Olaf · Jungle
6 / 2 / 9
39.5% KP
14,527
13.4% share
12,731g
196 CS · 7.8/m
Kenshi Takahashi#GALO
Yasuo · Mid
6 / 5 / 1
18.4% KP
14,141
13% share
10,791g
210 CS · 8.3/m
Kojima#ゲツヨウビ
Kalista · ADC
16 / 5 / 6
57.9% KP
36,625
33.7% share
16,775g
251 CS · 10/m
vitin1#black
Nami · Support
2 / 4 / 21
60.5% KP
10,376
9.5% share
9,524g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
