Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 21 days ago
20 / 6 / 19
K / D / A
86.7%
Kill participation
1,506.6
Damage / min
21,716g
680 gold / min
39
12 placed · 11 cleared
284
8.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPink Matter#1009
Rumble · Top
10 / 5 / 6
45.7% KP
32,483
25.6% share
15,960g
237 CS · 7.4/m
Sou da bibi#JACK5
Jayce · Jungle
12 / 5 / 16
80% KP
35,257
27.7% share
18,645g
246 CS · 7.7/m
Kenshi Takahashi#GALO
Yasuo · Mid
6 / 8 / 6
34.3% KP
16,194
12.7% share
13,200g
236 CS · 7.4/m
Brance#Branc
Xayah · ADC
7 / 12 / 11
51.4% KP
32,946
25.9% share
16,199g
269 CS · 8.4/m
ySkyTech#br1
Nautilus · Support
0 / 15 / 24
68.6% KP
10,192
8% share
9,371g
27 CS · 0.8/m
Red side
Victorymyheart218975843#yyy
Ezreal · Top
5 / 4 / 6
24.4% KP
21,645
15.4% share
13,213g
234 CS · 7.3/m
kennedy#miyah
Ambessa · Jungle
15 / 8 / 11
57.8% KP
30,467
21.7% share
16,985g
189 CS · 5.9/m
Dark Harvest#win
Lissandra · Mid
5 / 9 / 12
37.8% KP
30,992
22.1% share
11,813g
189 CS · 5.9/m
Kojima#ゲツヨウビ
Jinx · ADC
20 / 6 / 19
86.7% KP
48,111
34.2% share
21,716g
284 CS · 8.9/m
Freedon#br1
Alistar · Support
0 / 8 / 34
75.6% KP
9,268
6.6% share
10,636g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
