Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 20 days ago
6 / 7 / 4
K / D / A
41.7%
Kill participation
732.2
Damage / min
16,376g
486.9 gold / min
27
7 placed · 6 cleared
285
8.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybeta32#ISA
Jax · Top
16 / 4 / 12
63.6% KP
51,845
34% share
17,477g
260 CS · 7.7/m
Tuliso#Rato
Jarvan IV · Jungle
9 / 6 / 27
81.8% KP
27,352
18% share
15,347g
214 CS · 6.4/m
haxixe abuser#anna
Brand · Mid
6 / 7 / 12
40.9% KP
22,723
14.9% share
13,438g
256 CS · 7.6/m
Olkaida#RJ021
Aurelion Sol · ADC
11 / 4 / 21
72.7% KP
38,792
25.5% share
17,347g
263 CS · 7.8/m
Jojos#8306
Rakan · Support
2 / 3 / 32
77.3% KP
11,653
7.6% share
10,950g
37 CS · 1.1/m
Red side
DefeatOdysseus#Tróia
Gangplank · Top
6 / 8 / 7
54.2% KP
37,407
26.9% share
15,024g
258 CS · 7.7/m
backstage#tue30
Nidalee · Jungle
4 / 8 / 11
62.5% KP
26,533
19.1% share
13,967g
250 CS · 7.4/m
Wonder of Vasco#00001
Qiyana · Mid
8 / 7 / 8
66.7% KP
34,668
24.9% share
13,995g
250 CS · 7.4/m
Kojima#ゲツヨウビ
Olaf · ADC
6 / 7 / 4
41.7% KP
24,625
17.7% share
16,376g
285 CS · 8.5/m
Bota Ma#Kana
Camille · Support
0 / 14 / 14
58.3% KP
15,778
11.4% share
9,205g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
