Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 20 days ago
18 / 7 / 14
K / D / A
76.2%
Kill participation
2,464.9
Damage / min
22,654g
746.8 gold / min
47
11 placed · 15 cleared
300
9.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOldust#BR07
Camille · Top
8 / 9 / 7
35.7% KP
19,093
12.7% share
12,357g
150 CS · 4.9/m
too sharp 4u#r10
Qiyana · Jungle
12 / 8 / 3
35.7% KP
24,419
16.2% share
15,090g
218 CS · 7.2/m
Tragen#leer
Morgana · Mid
3 / 6 / 16
45.2% KP
18,887
12.6% share
9,518g
159 CS · 5.2/m
Kojima#ゲツヨウビ
Jinx · ADC
18 / 7 / 14
76.2% KP
74,768
49.7% share
22,654g
300 CS · 9.9/m
fer1#sup
Nautilus · Support
1 / 5 / 30
73.8% KP
13,283
8.8% share
10,394g
15 CS · 0.5/m
Red side
DefeatQuinn#zinha
Quinn · Top
15 / 7 / 9
68.6% KP
46,233
43.3% share
16,283g
217 CS · 7.2/m
arima kishoϋ#CCG
Cho'Gath · Jungle
5 / 6 / 7
34.3% KP
13,218
12.4% share
12,620g
216 CS · 7.1/m
PERFECTSUPERSTAR#123
Locke · Mid
10 / 9 / 7
48.6% KP
20,238
19% share
13,869g
216 CS · 7.1/m
love me not#BLG
Kai'Sa · ADC
3 / 8 / 8
31.4% KP
17,839
16.7% share
12,981g
208 CS · 6.9/m
wasurenai#444
Alistar · Support
2 / 12 / 13
42.9% KP
9,132
8.6% share
8,765g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
