Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 18 days ago
8 / 5 / 10
K / D / A
58.1%
Kill participation
1,536.3
Damage / min
17,220g
570.8 gold / min
48
15 placed · 11 cleared
291
9.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryreconocen#jmz
Aatrox · Top
6 / 6 / 4
33.3% KP
23,975
23.2% share
13,790g
262 CS · 8.7/m
FURIA Tatu#10y
Vi · Jungle
10 / 6 / 10
66.7% KP
23,372
22.6% share
16,308g
241 CS · 8/m
filhinhodozeiken#33666
Anivia · Mid
6 / 5 / 12
60% KP
28,607
27.7% share
14,033g
232 CS · 7.7/m
Meito#GHUL
Ezreal · ADC
8 / 7 / 9
56.7% KP
21,439
20.7% share
15,174g
199 CS · 6.6/m
ySkyTech#br1
Rakan · Support
0 / 7 / 17
56.7% KP
5,993
5.8% share
8,598g
37 CS · 1.2/m
Red side
DefeatAYELGODLIKEMODE#PIT
Mordekaiser · Top
8 / 5 / 5
41.9% KP
41,574
28.1% share
12,732g
220 CS · 7.3/m
zlittleball#br11
Kha'Zix · Jungle
5 / 8 / 8
41.9% KP
21,313
14.4% share
12,460g
209 CS · 6.9/m
Ti Ti Ti Ti Ti#SEXY
Twitch · Mid
9 / 8 / 6
48.4% KP
27,115
18.3% share
11,382g
163 CS · 5.4/m
Kojima#ゲツヨウビ
Sivir · ADC
8 / 5 / 10
58.1% KP
46,345
31.3% share
17,220g
291 CS · 9.6/m
sobriety#crisz
Karma · Support
1 / 4 / 15
51.6% KP
11,807
8% share
8,978g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
